A couple of weeks ago we got intrigued about why educators should play more video games. In this podcast, Paul Driver takes us to the advantages of play and game to deal with complex issues, and he also invites us to play one of the following games, and reflect about them:
Extra Slice by Paul Driver:
As promised, here’s a game-based podcast follow-up. I’ve laid out a selection of watch, read, play recommendations arranged from least to most time consuming.
If you are able to explore all 3 that would be great, as they are thematically related and feed into each other. Take a day off? 😊
Award-winning landscape photographer, Pete Rowbottom, creates in-game photos and real-life photos inspired by Death Stranding’s in-game photo mode.
He also describes how the game can be used to hone his own skills and teach aspiring photographers.
An example of critical, reflective play. Bogost explores Proteus, an abstract, procedurally generated dream-like island, through 3 lenses.
What is Proteus? How can it be appreciated?
This one isn’t free. It’s £7.99 for the pc version or £1.99 on iPad. It’s the 2012 game I mentioned that drops you on a remote and desolate (but beautiful) island somewhere in the outer Hebrides. It’s a couple of hours to play through non-stop, but I find it’s best experienced in small exploratory chunks at a slow pace. Play it with headphones on as the soundscape is wonderful.
I’ve used this game with students to promote writing/speaking English through journals and an augmented reality lost-postcard project.
To purchase: https://www.thechineseroom.co.uk/games/dear-esther (or just search in the app store for the iPad version)